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Fool's Mate

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Fool's Mate is the term used to describe a checkmate that was accomplished in the first several moves in the game, but usually refers to a two-move variant. This checkmate is achieved only when playing black.


[edit] The Fool's Mate

1. g4 ...

Image:chess zhor 26.png
Image:chess zver 26.png a8 rd b8 nd c8 bd d8 e8 kd f8 bd g8 nd h8 rd Image:chess zver 26.png
a7 pd b7 pd c7 pd d7 pd e7 f7 pd g7 pd h7 pd
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 pd f5 g5 h5
a4 b4 c4 d4 e4 f4 pl g4 pl h4 qd
a3 b3 c3 d3 e3 f3 g3 h3
a2 pl b2 pl c2 pl d2 pl e2 pl f2 g2 h2 pl
a1 rl b1 nl c1 bl d1 ql e1 kl f1 bl g1 nl h1 rl
Image:chess zhor 26.png
2.f4?? Qh4#

The unsuspecting white player moves the pawn two spaces on his king's knight's column.

1. ... e5

Black sees a chance for Fool's Mate and opens up his queen's diagonal row.

2. f4?? ...

White's move is a blunder.

2. ... Qh4#

White king cannot escape, and the threat may not be removed. It's checkmate.

[edit] Avoiding the mate

The 1.g4 e5 opening is called Grob Game (ECO A00).
Image:chess zhor 26.png
Image:chess zver 26.png a8 rd b8 nd c8 bd d8 qd e8 kd f8 bd g8 nd h8 rd Image:chess zver 26.png
a7 pd b7 pd c7 pd d7 e7 f7 pd g7 pd h7 pd
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 pd e5 pd f5 g5 h5
a4 b4 c4 pl d4 e4 f4 g4 pl h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 pl b2 pl c2 d2 pl e2 pl f2 pl g2 bl h2 pl
a1 rl b1 nl c1 bl d1 ql e1 kl f1 g1 nl h1 rl
Image:chess zhor 26.png
The Hurst Attack

Black can mate because of the white's mistake. The main line following 1.g4 1.e5 is the Hurst Attack (ECO A00), which continues with 2.Bg2 d5 3.c4. Now, if black captures (dxc4), White plays 4.Nc3, sacrifying a pawn for a tempo. The white pawn on g4 may not be captured; 3... Bxg4??, Bxb7 and white wins a rook.


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