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Rook

Rook.png

The rook is a castle-shaped piece. Rooks move horizontally or vertically. They can also do a special move with the king called castling. Each player starts out with two rooks at the beginning of the game. They are set up on the ends of rows 1 and 8, on the corners of the board. Rooks are worth 5 points each and are represented by a capital R in algebraic notation.

StrategyEdit

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 xx e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 xx e7 f7 g7 h7
a6 b6 c6 d6 xx e6 f6 g6 h6
a5 b5 c5 d5 xx e5 f5 g5 h5
a4 xx b4 xx c4 xx d4 rl e4 xx f4 xx g4 xx h4 xx
a3 b3 c3 d3 xx e3 f3 g3 h3
a2 b2 c2 d2 xx e2 f2 g2 h2
a1 b1 c1 d1 xx e1 f1 g1 h1
Chess zhor 26.png
Rook moves

Rooks are considered to be the second-most-powerful pieces in chess, after the queen.And the third more valuable. One would expect that with bishops moving diagonally, and rooks moving in straight paths up/down and left/right, the two pieces would be at least worth the same. However, the problem with this is that rooks can occupy any square on the board, while a bishop is restricted to its own-color squares, giving the rook more power. Also, rooks can castle, providing another aspect of their strategy.

A common form of checkmate during the endgame results from a rook - along with its twin, or a queen- moving across the length of the board, constantly giving check, forcing the king to move in one direction until the king is trapped on one row or column, upon which the rook or queen moves into, causing checkmate. Once it begins, that sort of strategy is difficult to counter.

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